Post by Maelys Arkana on Apr 1, 2017 3:33:51 GMT
King Bowser Koopa
The King | Male |
Thirty-two | Koopa |
appearance
personality
What makes Bowser tick? Only the thought of stomping Mario's fat little face in, stealing Princess Peach, and taking over the Mushroom Kingdom, that's what! Bowser is all attitude and temper tantrum, throwing a fit when he doesn't get his way, and never forgiving Mario for all the times he's stomped on the Koopa King's head. While he is occasionally known to show a softer side, however, that side of him is completely absent these days. Gone is Bowser's boisterous bluster and pride, replaced by an angry, calculative glare, sizing up his enemies with glowing red eyes. He's out for blood this time, and more than just his old marks. He's got the Princess and the kingdom now, but perhaps he's found that those weren't all he really wanted, as now Bowser sets his sights on more, arming his forces to continue conquering the land until he owns the entire world, and refuses to stop until it's all his.
background
Even at a young age, there were things that the young Koopa Heir wanted but never got. He wanted to ride on Yoshi, but did he get that? No. But Mario did. He wanted to have cake with Princess Peach, but he never got that. But Mario did. Time and time again, when Bowser wanted something, Mario ended up putting a stop to it. He wanted his own galaxy. Nope. He wanted to take over the Sprixie Kingdom. Nope. He wanted Princess Peach all to his own. Every time, that plumber in red got in his way, and every time, Bowser never got what he wanted. He tried going back in time to stomp Mario when he was a baby, and was still thwarted. Once, time came forward to him and he teamed up with his younger self, to no avail.
Not even when he crashes Mario's parties or sports outings does Bowser ever seem to have any good luck. Is that it? Is that simply his lot in lkife? To eternally lose to that stupid red cap and his dumb mustache? No. He refused. He would rise up and take what he wants because he is Bowser, King of the Koopas, and no matter how many tries it takes, he would get what he wanted. Bowser was nothing if not tenacious, and perhaps it was this very anger and persistence that led him deep beneath the Mushroom Kingdom, deep down to discover something.... But perhaps that is explaining too much, hmm? Bowser returns to the Mushroom Kingdom with a new power, setting a new plan into motion, and aims to settle the score once and for all...
Not even when he crashes Mario's parties or sports outings does Bowser ever seem to have any good luck. Is that it? Is that simply his lot in lkife? To eternally lose to that stupid red cap and his dumb mustache? No. He refused. He would rise up and take what he wants because he is Bowser, King of the Koopas, and no matter how many tries it takes, he would get what he wanted. Bowser was nothing if not tenacious, and perhaps it was this very anger and persistence that led him deep beneath the Mushroom Kingdom, deep down to discover something.... But perhaps that is explaining too much, hmm? Bowser returns to the Mushroom Kingdom with a new power, setting a new plan into motion, and aims to settle the score once and for all...
powers
Power - Ability
Name: ??
Description: Bowser is protected by some kind of new power. 99% of all damage is nullified. What could this power be, and how do you counter it...
Power - Ability
Name: His Gnarliness
Description: The King is here, he's bigger, badder... and has been using that treadmill. No longer confined to a slow walk around the field, Bowser's been working out, working off the fat and beefing up his Koopa tough bod. Bowser is a heavyweight character, possessing high raw strength, with some decent agility, as well as durability. Fighting reflexes are still rather slow, but he's got the legs for dancing.
Power - Ability
Name: King Kickass
Description: What? You think the king is just going to fall asleep during a fight? Not a chance, Bowser is too fiery and awesome to snooze out on an epic beatdown.
Power - Ability
Name: Pumpin' Kicks
Description: It's a bird! It's a plane! No... it's Bowser leaping from platform to platform. Where does he get the leg strength to throw around his heavyweight body like that? Dunno, all we know is that he's hopping around, chasing you through his city!
Power - Weapon
Name: The Pointy Ends
Description: Sharpened claws? Check. Menacing teeth? Check. Mouthwash? Where Bowser's going, he don't need it. Bowser's very body is his weapon, using his deadly claws and sharp teeth to rend and tear apart his foes. Where are they? Idk, you tell me. Just try not to get shredded while searching for them.
Damage Type: Piercing (Physical)
Power - Weapon
Name: King Koopa Shell
Description: What's better than a rock-hard shell protecting half your body? A rock-hard shell with SPIKES! Bowser's shell serves simultaneously as a shield and a weapon, mitigating half damage taken from attacks that strike his shell, while opponents who get too close to his shell will suffer dearly due to the sizable spikes adorning it. Not Bowser's fault that you thought stomping on his spiked shell was a good idea. Next time go for the head.
Damage Type: Piercing (Physical)
Power - Technique
Name: Spicy Hot
Description: Bowser loves him some good drumsticks, especially those of the spicy variety. He also loves roasting his enemies on an open flame - HIS open flame in particular. Open wide and let loose powerful flames, flame-broiling everything and everyone in the way. Reaches up to 10 feet away, spread in a wide cone. Cooldown two turns. Shares a CD with Superspicy Blast.
Damage Type: Fire
Variant: Sweeping Spicy Hot: Bowser can sustain his flames and begin sweeping it to the side, forcing opponents to evade. Can sustain for a second post for a three post cooldown, but consecutive turns past that incur double cooldown, per posts used.
Power - Technique
Name: Superspicy Blast
Description: Kick up that spice to cajun levels, and you've got a real firebreathers feast! Rearing back for a moment, Bowser forms a fiery orb of energy within his mouth, launching it at a target within 25 feet, exploding in a powerful six ft diameter explosion upon impact or fizzling out if it passes max range. Two post cooldown, shared with Spicy Hot.
Damage Type: Fire/Explosive
Variant: Superspicy Artillery Blast: Forget the range limit, after slowly charging this one up, the flame orb will fly for a thousand feet at a brisk pace, priming itself mid-flight before detonating on its own. That, plus there's no cooldown, meaning no downside! Except... that if the orb collides with anything within the first fifty feet, it will bounce harmlessly off and fizzle out... Bummer.
Power - Technique
Name: Koopa Claw
Description: Careful with them pointy ends, boys, they'll poke yer eyes out. If Bowser is close enough to someone when he attacks, he may try to grab them with his claws, in which case say goodbye to your acting career because he's gonna wail into you with his other claws, dealing some serious damage before chucking you away like last nights trash.
Damage Type: Piercing (Physical)
Variant: Spicy Koopa Claw: Instead of a grab, he's clawing straight for your face, only this time his claws are laced with some spicy flames! Mind your distance, else you might get burned.
Power - Technique
Name: Whirling Fortress
Description: Don't underestimate Bowser's shell, because when the going gets tough, Bowser tucks himself into his shell and turns into a whirling top of doom. Spinning with enough force to hover just over the ground, Bowser will careen forward, attempting to ram into anyone in his path. He can end this at any point, however should he hit a wall, it may very well stun him.
Damage Type: Piercing (Physical)
Variant: Aerial Whirling Slam: Taking full advantage of those deadly spikes on his back, Bowser will target an opponent and leap toward them, performing a sideflip to turn him on his back in midair, slamming down on the location he had targeted before jumping. This will cause massive damage to any caught under him, however the attack will always leave him in a stunned state, whereas anyone trapped beneath his back will remain pinned down until his stunned state ends.
Power - Technique
Name: Bowserball
Description: That's some tricky shell Bowser's got, because he's just folded up into a ball and is careening toward you! Curling up into a ball, Bowser can cover himself entirely in his spiked shell, encasing himself entirely in his King Koopa Shell ability for two posts, and proceed to roll around the room. Better watch out, because getting hit during this is going to really hurt.
Damage Type: Piercing (Physical)
Power - Technique
Name: Dark Wave
Description: The King is packing a new kind of power this time, and it ain't all starshine and Rainbow Road. Bowser's hand will begin to glow with that strange purple haze, and with a swipe, that dark energy is sent hurtling toward whatever poor sap is in its way. Dissipates after 25 feet.
Damage Type: ??
Variant: Horizontal Dark Wave: Instead of his hand, now it's his foot that's letting off that energy. One stomp with an energy infused foot will cause a light shockwave of the purple energy to travel forward along the ground in a cone shape, damaging and stunning any who are hit.
Name: ??
Description: Bowser is protected by some kind of new power. 99% of all damage is nullified. What could this power be, and how do you counter it...
Power - Ability
Name: His Gnarliness
Description: The King is here, he's bigger, badder... and has been using that treadmill. No longer confined to a slow walk around the field, Bowser's been working out, working off the fat and beefing up his Koopa tough bod. Bowser is a heavyweight character, possessing high raw strength, with some decent agility, as well as durability. Fighting reflexes are still rather slow, but he's got the legs for dancing.
Power - Ability
Name: King Kickass
Description: What? You think the king is just going to fall asleep during a fight? Not a chance, Bowser is too fiery and awesome to snooze out on an epic beatdown.
Power - Ability
Name: Pumpin' Kicks
Description: It's a bird! It's a plane! No... it's Bowser leaping from platform to platform. Where does he get the leg strength to throw around his heavyweight body like that? Dunno, all we know is that he's hopping around, chasing you through his city!
Power - Weapon
Name: The Pointy Ends
Description: Sharpened claws? Check. Menacing teeth? Check. Mouthwash? Where Bowser's going, he don't need it. Bowser's very body is his weapon, using his deadly claws and sharp teeth to rend and tear apart his foes. Where are they? Idk, you tell me. Just try not to get shredded while searching for them.
Damage Type: Piercing (Physical)
Power - Weapon
Name: King Koopa Shell
Description: What's better than a rock-hard shell protecting half your body? A rock-hard shell with SPIKES! Bowser's shell serves simultaneously as a shield and a weapon, mitigating half damage taken from attacks that strike his shell, while opponents who get too close to his shell will suffer dearly due to the sizable spikes adorning it. Not Bowser's fault that you thought stomping on his spiked shell was a good idea. Next time go for the head.
Damage Type: Piercing (Physical)
Power - Technique
Name: Spicy Hot
Description: Bowser loves him some good drumsticks, especially those of the spicy variety. He also loves roasting his enemies on an open flame - HIS open flame in particular. Open wide and let loose powerful flames, flame-broiling everything and everyone in the way. Reaches up to 10 feet away, spread in a wide cone. Cooldown two turns. Shares a CD with Superspicy Blast.
Damage Type: Fire
Variant: Sweeping Spicy Hot: Bowser can sustain his flames and begin sweeping it to the side, forcing opponents to evade. Can sustain for a second post for a three post cooldown, but consecutive turns past that incur double cooldown, per posts used.
Power - Technique
Name: Superspicy Blast
Description: Kick up that spice to cajun levels, and you've got a real firebreathers feast! Rearing back for a moment, Bowser forms a fiery orb of energy within his mouth, launching it at a target within 25 feet, exploding in a powerful six ft diameter explosion upon impact or fizzling out if it passes max range. Two post cooldown, shared with Spicy Hot.
Damage Type: Fire/Explosive
Variant: Superspicy Artillery Blast: Forget the range limit, after slowly charging this one up, the flame orb will fly for a thousand feet at a brisk pace, priming itself mid-flight before detonating on its own. That, plus there's no cooldown, meaning no downside! Except... that if the orb collides with anything within the first fifty feet, it will bounce harmlessly off and fizzle out... Bummer.
Power - Technique
Name: Koopa Claw
Description: Careful with them pointy ends, boys, they'll poke yer eyes out. If Bowser is close enough to someone when he attacks, he may try to grab them with his claws, in which case say goodbye to your acting career because he's gonna wail into you with his other claws, dealing some serious damage before chucking you away like last nights trash.
Damage Type: Piercing (Physical)
Variant: Spicy Koopa Claw: Instead of a grab, he's clawing straight for your face, only this time his claws are laced with some spicy flames! Mind your distance, else you might get burned.
Power - Technique
Name: Whirling Fortress
Description: Don't underestimate Bowser's shell, because when the going gets tough, Bowser tucks himself into his shell and turns into a whirling top of doom. Spinning with enough force to hover just over the ground, Bowser will careen forward, attempting to ram into anyone in his path. He can end this at any point, however should he hit a wall, it may very well stun him.
Damage Type: Piercing (Physical)
Variant: Aerial Whirling Slam: Taking full advantage of those deadly spikes on his back, Bowser will target an opponent and leap toward them, performing a sideflip to turn him on his back in midair, slamming down on the location he had targeted before jumping. This will cause massive damage to any caught under him, however the attack will always leave him in a stunned state, whereas anyone trapped beneath his back will remain pinned down until his stunned state ends.
Power - Technique
Name: Bowserball
Description: That's some tricky shell Bowser's got, because he's just folded up into a ball and is careening toward you! Curling up into a ball, Bowser can cover himself entirely in his spiked shell, encasing himself entirely in his King Koopa Shell ability for two posts, and proceed to roll around the room. Better watch out, because getting hit during this is going to really hurt.
Damage Type: Piercing (Physical)
Power - Technique
Name: Dark Wave
Description: The King is packing a new kind of power this time, and it ain't all starshine and Rainbow Road. Bowser's hand will begin to glow with that strange purple haze, and with a swipe, that dark energy is sent hurtling toward whatever poor sap is in its way. Dissipates after 25 feet.
Damage Type: ??
Variant: Horizontal Dark Wave: Instead of his hand, now it's his foot that's letting off that energy. One stomp with an energy infused foot will cause a light shockwave of the purple energy to travel forward along the ground in a cone shape, damaging and stunning any who are hit.
final smash
Final Smash: Ultimate Power
Description: Bowser creates six motes of swirling dark energy that spread to equi-distant points in a large area around him. These motes will begin emitting a purplish haze that will begin filling the area. This haze does very little, besides slightly obscuring vision, but not by a whole lot. However, once a certain amount of this purple haze has engulfed the room, it will surge with immense power, drowning everyone within with dark power, killing all but the user. If Bowser is not defeated within ten posts after the motes are summoned, then everyone fighting Bowser is killed.
Damage Type: ??
Description: Bowser creates six motes of swirling dark energy that spread to equi-distant points in a large area around him. These motes will begin emitting a purplish haze that will begin filling the area. This haze does very little, besides slightly obscuring vision, but not by a whole lot. However, once a certain amount of this purple haze has engulfed the room, it will surge with immense power, drowning everyone within with dark power, killing all but the user. If Bowser is not defeated within ten posts after the motes are summoned, then everyone fighting Bowser is killed.
Damage Type: ??
Bowser from Mario | PLAYED BY: Maelys
coded by ulla of Adoxography V2