Post by Maxi Wesker on Apr 4, 2017 18:16:53 GMT
Albert Wesker
No Nickname | Male |
Unknown | Superhuman |
appearance
personality
- Cunning
- Deceptive
- Highly Intelligent
- Power-Hungry
- Grudgeful
Anyone who knows him will tell you that Wesker's true loyality is power and how to gain more of it. He is a skilled, competent, and resourceful schemer, constantly plotting to achieve his own goals and everything he does is meant to serve his purposes. Wesker works constantly behind the scenes, often using others to do his dirty work for him. He maintains a calm, collected, and enthusiastic manner most of the time and is always looking to payback anyone who wrongs him.
background
[ BGM: Wind of Madness ]
Power-hungry, knowledgeable and infinitely cunning, Albert Wesker is a man who seeks power and domination over the entire human race, all for his own gain. To this end, he was affiliated with the Umbrella Corporation, as one of its most promising researchers, and at the same time participated in illicit activities by going undercover as an officer in the R.P.D. and the leader of S.T.A.R.S. in Raccoon City. Through the course of much betrayal of his allies to further his own plans, Wesker faked his death, gained superhuman powers from a Prototype virus, and worked alongside both the mysterious "Organization" and TRICELL, Inc. He would eventually enact a plot, originally created by Oswell E. Spencer, to transform the human race into powerful super-humans like himself, and be a god to rule over them and a new age.
powers
Power - Ability
Name: Superhuman Capabilities
Description: Thanks to his injecting himself with the prototype virus, it reanimated Wesker, giving him superhuman strength, stamina, speed, and advanced healing, at the cost of his humanity.
Damage Type: N/A
(NOTE: In Smash terms this only describes him as another Captain Falcon)
Power - Ability
Name: Phantom Move
Description: Wesker's teleportation ability with him using high-speed to translocate himself that can't been seen by the naked eye, which can be used up to 3 times and afterwards a 3 post cooldown.
Damage Type: N/A
Variant: (SAVED)
Power - Ability
Name: Accelerated Healing
Description: The injection gave him accelerating healing abilities which allows him to heal gradually by 20% after 3 posts.
Damage Type: N/A
Variant: Superhuman Longevity: His physiology also appears to have stopped from physically aging and renders him nearly-immortal with his "healing factor". The "healing factor" can also resurrect him as long as most of his body remains intact.
(NOTE: In Smash terms this means if he is trophified, he doesn't need anyone to release him from his trophification)
Power - Weapon
Name: Samurai Edge
Description: The Samurai Edge is a custom-made version of the 9mm Beretta 92F with a magazine capacity of 15 rounds.
Damage Type: Physical
Power - Technique
Name: Cobra Strike
Description: Wesker brings back his body and performs an explosive stomping palm attack with his leading palm. It emits an eerie purple streak of energy if it connects, knocking down his foe.
Damage Type: Physical
Variant: (SAVED)
Power - Technique
Name: Ghost Butterfly
Description: Wesker rears back and palms his opponent with both palms inward-horizontally placed above each other, blasting back his foe with a purple energy streak if it connects.
Damage Type: Physical
Variant: (SAVED)
Power - Technique
Name: Jaguar Dash
Description: Wesker rears back to dash forward and rush his enemy, dealing multiple hits and braking to a brief stop.
Damage Type: Physical
Variant: Jaguar Kick: Physical, The follow up to the Jaguar Dash, where Wesker leaps up with a rising knee attack at his opponent.
Power - Technique
Name: Counter
Description: Wesker enters different poses which has him place his following arm behind himself while he holds out his leading hand as it glows with an eerie purple color. If Wesker is hit during the counters pose, he'll counter with a different attack.
Damage Type: Physical
- Tiger Uppercut: Counters normal and high physical attacks with Wesker putting his leading hand up front. He counters by fading away via a backward lean and warps behind his opponent, performing his Tiger Uppercut.
- Reverse Cobra Strike: Counters low attacks with Wesker holding his leading hand out low, and counters by leaping into the air via a sideways turn, then fades away towards behind the opponent to palm strike them.
- Projectile Counter: Counters beams and projectiles with Wesker holding up his leading hand towards the foreground and faces away from his foe. Wesker counters by ducking down into a prowling stance, then dashes behind his foe to strike them with a backwards shoulder lean.
Power - Technique
Name: Mustang Kick
Description: Wesker grabs his foe, then fires a gunshot from his Samurai Edge at their foot before finishing with a full-force stepping side kick.
Damage Type: Physical
Variant: (SAVED)
Power - Ability
Name: G+R Herb
Description: Wesker combines a green and red medicinal herb to create a mixed herb to give to an ally, restoring 50% of their health. It'll take about 3 posts for him to finish mixing.
Damage Type: N/A
Variant: Blue Herb: Cures poison.
Power - Technique
Name: Phantom Dance
Description: Wesker removes his glasses then dashes around the area several times and hits the opponent from several directions in a purple aura.
Damage Type: Physical
Power - Technique
Name: Heavy Projectile Throw
Description: Wesker grabs a nearby object or catches a projectile (of any kind) and throws it down onto the opponent.
Damage Type: Physical
Power - Technique
Name: Rhino Charge
Description: Wesker enters a pose and then stabs his opponent in the chest with his fingers, instantly killing them off if they don't dodge it.
Damage Type: Physical
(NOTE: (SAVED) Variants and powers in red are reserved for plot purposes)
final smash
Final Smash: Lost In Nightmares
Description: Wesker first brings both his arms crossed in front of himself, then twin-palm strikes both sides of himself. Once it connects, he then attacks his opponent from both sides using his teleporting. The attacks he uses in this order during his barrage of attacks are an inward high roundhouse kick, a turning backfist punch, a forward palm thrust from behind his opponent, a falling axe-handle from above and in front, a high-aimed swing kick, backwards front-somersaulting kick from behind, a Panther Fang strike from the front, a backwards elbow strike from behind, then a final Tiger Uppercut from front before leaping into the air, throwing down a cruise missile onto the opponent. Each of these blows leaves behind purple comic book-tearing marks as well as pale-purple flash bursts for each time Wesker teleports.
Damage Type: Physical
Albert Wesker from Resident Evil | PLAYED BY: Maxi
coded by ulla of Adoxography V2