Post by Maxi Wesker on May 17, 2017 21:58:59 GMT
Nadia L. Travis
Agria | Female |
15 | Human |
appearance
personality
- Sadistic
- Rude
- Holds Grudges
- Power-Hungry
- Playful
Agria walks in a twitchy, uncoordinated manner, and her head lolls from shoulder to shoulder. She finds great pleasure in torture and is quick to belittle others with witty comments, all of which are seemingly foul and purposefully offensive. Despite this, however, Agria also has a hidden, tender side related to her past. She cares for a sylphjay named Bobo, which is the chick belonging to the two birds she was given by her father; these birds, however, were killed by her stepbrother. Agria shows a great devotion to Gaius, and, despite her typical rude behavior, she becomes quite reserved and polite when he is around, which Presa teases her for. When Wingul and Presa tease Agria, Jiao makes attempts to calm things down and often gives her sweets. Despite not showing it, Agria cares about Presa and has a mutual respect for her, especially when it concerns Alvin, though Agria nonetheless teases Presa in return about him. The two will have lunch together if they are in the same place, and it was Presa who helped Agria control her power.
background
[ THEME: Life or Death ]
Agria was born in Rashugal to the Travis family, being the illegitimate daughter of Count Ferdinand L. Travis and Eva, a tavern singer at a local village belonging to House Travis. Agria enjoyed a simple yet happy childhood with her mother, her mother's wet nurse, and the wet nurse's daughter, Prinn. Ferdinand was mostly uninvolved with their lives, though he did visit occasionally, and when Agria asked about her father, Eva told her that he was busy with work. At one point, Ferdinand gave Agria two little birds.
At the age of six, Agria and Eva were moved to an annex of the Travis manor, where she was finally recognized as Ferdinand's daughter, thereafter bearing his name. Ferdinand's wife, Roberta, and their four children, however, detested this change and persistently bullied Agria and Eva. When Agria was 11, Eva reached her limit and jumped out of a window to her death, and she was then moved into the central house of the manor, where the bullying intensified. It was not long before Agria herself could no longer endure the torment and ran away.
Managing to survive on her own, Agria eventually heard rumors of her mother's death, learning that either her stepmother Roberta or stepbrother Aurignac was responsible. Agria's desire for revenge instilled with her a powerful maneuver over spirit artes, and she used this to her advantage in slaughtering nobles. She eventually settled in Fennmont until one day, a woman named Mink, who happened to be involved with a noble Agria was targeting, offered to work together with Agria, as Mink herself was a spy from Auj Oule.
Agria soon returned home and feigned remorse for running away, acquiring the aid of Prinn, who began working at Talim Medical School, and using her family's connections to receive her own position at the Laforte Research Center. It was during this time that Mink joined King Gaius as a member of the Chimeriad, changing her name to Presa. Some time afterward, Presa offered for Agria to join her in defending Shrade Island, which was Auj Oule territory being invaded by Rashugal. When Agria learned that two of the commanding Rashugal officers of the invasion were her stepbrothers, she seized the opportunity for revenge.
Agria, at the age of 13, joined Gaius and Presa, as well as the Chimeriad members Wingul and Jiao, in overcoming Rashugal's forces. Agria, Presa, Wingul, and Jiao alone managed to slay 120 soldiers. Agria killed her two stepbrothers and joined the Chimeriad, having proven herself to Gaius, who christened her Agria, the "stinger" of the Chimera. Her final act of revenge occurred when she returned from the battle to Rashugal, where she set the Travis house on fire, killing the remainder of her family and settling the score.
Agria carefully monitored the development of the Lance of Kresnik and planned to steal it; however, the actions of Jude Mathis and Milla Maxwell prevent this. Agria is not seen again until the group finds her once more in Fennmont after a failed attempt at securing the Lance. Agria first meets Leia Rolando during this event and takes an immediate dislike toward her and her values. She fights with the group but loses, fleeing shortly afterward. Immediately after Exodus's invasion, Agria sadistically assaults Jude and another soldier, to which Presa proceeds to tell her it is useless to attack them while they are unconscious.
The next day, at the Xailen Woods Temple, she, Gaius, and the rest of the Chimeriad inform Jude they will have to work together in order to stop Gilandor Yul Svent. They reclaim the capital city of Kanbalar, capture one of the battleships, and eventually board Gilland's battleship. Later, at the Nia Khera Hallowmount behind Milla's Shrine, Agria and Presa fight the group in order to prevent them from interfering with Gaius's plans. After the fight, the terrain collapses, and both Agria and Presa fall to their deaths. While falling, Leia saves Agria by grabbing her hand, but Agria claims that some things in the world can never be changed, no matter how hard one tries. She then releases herself from Leia's grip and tells her to "drown in despair" while falling to her death.
powers
Power - Weapon
Name: Mademoiselle Travis
Description: Agria wields in battle a large, scissor-like sword, which she also uses to channel spirit artes. The ends of the sword can also spin like a drill, and open up into three blades like a fan.
Damage Type: Fire (Physical)
Power - Ability
Name: Iron Stance
Description: Agria uses an arte to create an invisible blue barrier to protect herself from all sides, and simple attacks won't break it. The only recourse to Iron Stance is to inflict enough hits/spells (Powers) to break it, as weak powers will take 10 hits, average powers will take 5 hits, and strong powers will take 1. The cooldown will take about 5 posts before usage again.
Damage Type: N/A
Power - Ability
Name: The Shadowless
Description: Refusing to lose the battle, Agria's dark psychotic heart allows her to continue the joy and pleasure in torturing others, despite her health being at risk. Her powers is boosted by 25% when her health is 30% or less.
Damage Type: N/A
Power - Technique
Name: Fireball
Description: Agria channels spirit artes into her weapon while surrounded by red glyphs. Afterwards she'll cast one to three fireballs from the center of her weapon as if she was holding a staff as the spell(s) goes a straight path.
Damage Type: Fire (Magic)
- Variant:
Name: Flare Bomb
Description: Agria uses her weapon and summons a small horde of sphere in front of her, which explodes and damages nearby enemies.
Damage Type: Fire (Magic)
Power - Technique
Name: Burning Wheel
Description: Upon using the arte, Agria attacks by thrusting her weapon forward and rotates it, creating a tunnel of fire in front of her.
Damage Type: Fire (Physical)
[li]Variant:
Name: Flame Drill
Description: Agria thrusts her sword into her target, igniting a burst of flames.
Damage Type: Fire (Physical)
[/ul]
Power - Technique
Name: Blazing Ring
Description: Upon using this arte, Agria spins her weapon to create a small wall of flame around her.
Damage Type: Fire (Physical)
[li]Variant:
Name: Pyro Helix
Description: Agria stabs her sword into the ground and leaps on top of it, conjuring a tornado of flames around her. While in Final Smash, this arte can trigger her mystic arte, Pyro Storm.
Damage Type: Fire (Magic)[/li]
[/ul]
Power - Technique
Name: Grand Fire
Description: Agria slashes her sword diagonally upward to the right, conjuring a pillar of fire.
Damage Type: Fire (Physical)
Power - Technique
Name: Flame Ring
Description: Agria channels more spirit artes into her weapon while surrounded by red glyphs which takes 1 post to cast. When activated under Agria, a red, ornamented, and circular glyph with a medium radius (diameter of 16 feet) appears and burns, dealing damage to all enemies within its reach and lasts for 1 post.
Damage Type: Fire (Magic)
Power - Technique
Name: Sunburst
Description: Agria channels more spirit artes into her weapon while surrounded by red glyphs which takes 2 posts to cast. When activated, Agria releases a sphere similar to the sun into the air. After a few seconds, the sphere, now larger, drops to the ground, catching all grounded enemies within a certain radius, the range is a diameter of 16 feet.
Damage Type: Fire (Magic)
Power - Ability
Name: Lemon Gel
Description: A yellow lemony flavored gelatinous drop shaped into a common semi-spherical design that acts as a consumable recovery item. When consumed, it heals 20% of max HP and can only be used once per battle.
Damage Type: N/A
Power - Ability
Name: Summon Spirit: Fire Djinn
Description: Agria gets on her knees and thrusts her weapon to the ground creating a glyph that summons one or two Fire Djinn to aid her. Takes 1 post to summon one, and 2 posts to summon two.
Damage Type: N/A
Variants: (To be developed)
(NOTE: Summon Spirit: Fire Djinn is for plot purposes)
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final smash
Final Smash: Mystic Arte: Pyro Storm
Description: Already atop her weapon and surrounded by the blazes from her Pyro Helix arte, Agria then calls upon an even greater massive flaming storm that engulfs her surrounding in a pyre of fire, possibly burning them if they are too close to the firestorm. This only effects anyone caught within the previous attack (Pyro Helix) and 35 feet or less away from Agria.
Damage Type: Follow-Up/Fire (Magic)
Agria from Tales of Xillia | PLAYED BY: Maxi
coded by ulla of Adoxography V2
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