Post by Maelys Arkana on Apr 5, 2017 5:53:00 GMT
Maelys | Female |
164 | Human |
appearance
personality
Very little of Mae's personality is ever revealed, aside from her love for speaking in riddle. Rarely will she speak plainly, but only when necessary... or whenever she can't come up with a puzzling way to say it. She appears to be cold and distant, regarding her allies as nothing more than tools, although she does hint at a gentler side. Curiously, she doesn't seem to chase down her enemies, rather letting them come to her, often with a trap laid out. Possessing an expansive knowledge of tactical prowess, she chooses her moves carefully before executing them, showing herself to be ruthless and cunning, but oddly enough she does not appear to be cruel to her enemies.
background
Cursed by twin spirits of light and darkness in their struggle for power with each other, Mae has possessed immense magical prowess from a very young age. Over time she honed this power, using it to her advantage, despite being ridiculed for possessing the "power of the Gods". When she came of age, a seal over her soul was released, allowing her to tap into the full power she possessed, including the artifact weapons of those two spirits, Rosada and Randura. With this new power, Mae was even stronger than ever, but this came at a cost. The twin spirits had begun to fight more frequently, using Maelys as their pawn, trying to outwit the other and take full control.
Over time, she gained a small amount of control over this power struggle, and began to harness it, improving that control, until she was finally able to break the struggle by taking control of herself entirely. But while she could have easily severed the connection with these two and retained a portion of their power, she chose a different path. She sought out a third spirit, one that had kept away from the power struggle, content to stay as he is. This spirit, Oblivion, also possessed a power of his own, and with him Mae made a pact, empowering her beyond the power of the twin spirits.
Mae would seal both spirits in their entirety within her body, effectively taking control of them, granting not only full mastery over the spirits and their powers, but also enhancing her own soul, namely expanding her lifespan. Now, the twin spirits Rosada and Randura obey Maelys, who uses them whenever she needs. Curiosity getting the better of him, Oblivion eventually threw in his lot with Mae, granting her his power as well, wanting to see what she would do with it. Over time, she would begin traveling through different worlds, leaving her own behind to explore... But why is she here? What exactly are her plans?
Over time, she gained a small amount of control over this power struggle, and began to harness it, improving that control, until she was finally able to break the struggle by taking control of herself entirely. But while she could have easily severed the connection with these two and retained a portion of their power, she chose a different path. She sought out a third spirit, one that had kept away from the power struggle, content to stay as he is. This spirit, Oblivion, also possessed a power of his own, and with him Mae made a pact, empowering her beyond the power of the twin spirits.
Mae would seal both spirits in their entirety within her body, effectively taking control of them, granting not only full mastery over the spirits and their powers, but also enhancing her own soul, namely expanding her lifespan. Now, the twin spirits Rosada and Randura obey Maelys, who uses them whenever she needs. Curiosity getting the better of him, Oblivion eventually threw in his lot with Mae, granting her his power as well, wanting to see what she would do with it. Over time, she would begin traveling through different worlds, leaving her own behind to explore... But why is she here? What exactly are her plans?
Power - Ability
Name: Summoner
Description: Maelys uses Summoning-class magic to wield the three spirits and their artifact weapons, commanding them as extensions of her own form. However, this great power is not always active, as on more than one occasion has she come across an entity that desired her power for itself. Normally, Mae exists within a low powered state in which her spells are half their normal strength. The upside to this is that she is not limited by polarity, and can use any variation of her combat spells.
Variant: High Summoner Form: Summoning a spirit into its Fusion form raises Mae into High Summoner form, where her spells become normal strength, at the cost of only being able to cast those of that spirit's polarity. Additionally, she gains the ability to hover a couple feet above the ground, a power possessed by each spirit individually.
Power - Ability
Name: Balance Polarity
Description: Mae's elemental affinity depends on her Fusion Spirit. Without any spirits, her weaknesses and resistances are neutral to all forms of damage. In Light Fusion form, when Mae's soul is fused with Randura, Mae gains resistance against Light/Holy/Divine and Wind powers while gaining weaknesses to electric/thunder, fire, ice, and dark/evil powers. In Shadow Fusion form, with Rosada fused to Mae's soul, she gains resistance to dark, thunder, and ice powers while gaining a weakness to Light and wind power as well as physical attacks. When in Chaos Fusion form with Oblivion, Mae gain a weakness to all magic damage, but gains resistance against all physical damage.
Variant: Aetherial Manipulation: Additionally, when in Light Fusion or Shadow Fusion, Mae gains the ability to manipulate the magic in the area in her immediate vicinity, allowing her to hover up to a couple feet off the ground, or when in Chaos Fusion, use it to dash a short distance.
SPELLS
Basic Spells
Power - Technique
Name: Light Cast: A simple burst of energy to create a small to medium effect. The Light version will create a beam of light that travels a short distance at a brisk pace, with the tip detonating within the range of thirty feet, or manually detonated by Mae. Causes a small, six foot diameter blast of holy magic that damages any caught in the blast.
Damage Type: Holy Magic
Variant: Shadow Cast: Projecting a small, two foot long spear of dark magic, Mae launches this small missile at an opponent. If it strikes her target or another entity, it will lodge itself into the surface which it collided, not causing physical piercing damage but rather sending a numbing sensation through the pierced section. This spear will send out a wave of painful energy that envelopes the rest of the body, remaining for three posts including the initial strike. The spear cannot be struck by non-magical attacks or weapons, but any magical weapon or attack will destroy it instantly, including out of the air in mid-flight.
Damage Type: Dark Magic
Variant: Chaos Cast: Taking the energy within the air around her, Mae sends a volley of grey, half a foot in diameter, dense orbs at the opponent. This energy is dense enough to deal light physical contact damage, and can be sustained indefinitely. In the first post of being hit, the opponent is stunned for a couple seconds, but can move out of the stream afterwards.
Damage Type: Physical
Strong Spells
Power - Technique
Name: Light Beam: Manifesting several thin tendrils of light, they begin to extend up to three feet in length. They will begin to wrap around each other, appearing to spin before coming together to form a multicolored glowing spear of light. The next moment, a large beam of pure holy magic fires out from the spear, in whatever direction the spear was aimed. This beam is three feet in diameter, and can extend up to a hundred feet, traveling fast, but nowhere near lightspeed. The spear can be formed and the beam fired in one post, or the spear can be held indefinitely and fired at a later time, however no other spells may be cast by Maelys until the spear has been dispelled or the beam is used. The beam can be swept side to side, but doing this weakens it, causing it to deal less damage.
Damage Type: Light Magic
Variant: Shadow Grip: Summoning a very large amount of darkness, Mae creates a veritable wave of dark energy and throws it upon a target, enveloping the enemy completely. Aside from dealing heavy damage on the initial impact, this mass will immobilize the target for up to three posts, preventing the use of all Powers. While trapped, the target is also protected from all attacks, even Mae's. This mass of darkness can be attacked and destroyed with five moderate power attacks, or a single very powerful attack. It can be destroyed instantly if hit by a strong holy/Light magic attack, and being in a large amount of bright light will also weaken the mass.
Damage Type: Dark Magic
Variant: Chaos Rend: Relying on raw power, Mae manifests a reddish black demonic arm over her own and swipes at the enemy. This has a short range of five feet, but taking the hit will infect the opponent with chaotic magic, disabling the last used Power. Multiple hits on the opponent will redirect the infection, reapplying it but removing it from its current Power and causing it to disable the current "previous" power. This chaotic energy dispels automatically after three of the opponent's posts.
Damage Type: Physical
Defensive Spells
Power - Technique
Name: Light Guard: Quickly casting up a wall of holy magic, Mae protects herself from an incoming attack or projectile. This barrier is comprised of a very large amount of energy pulled in a single moment, allowing it to block all but a Final Smash, but will shatter after taking the hit. It has a cooldown of 3 posts that it shares with all defensive variants.
Variant: Shadow Shift: Mae takes on the very appearance of darkness, infusing her body with dark energy and melting into the ground to become a shadow. She cannot remain in this form for longer than the post its used in, and must reform, else the spell will wear off and she will be ejected and take heavy damage. It shares a three post cooldown with the other defensive variants.
Variant: Chaos Counter: Instead of blocking or evading, Mae braces herself, enveloping herself in a volatile energy and electing to take the damage. As she takes damage, the volatile energy will absorb the attack's force and channel it into Mae's body. A moment later, Mae releases the energy, causing it to lance out with explosive force, usually toward the attacker. This sudden burst only reaches ten feet range, though, but deals back the amount of damage she took times 1.5. 3 post cooldown shared with the other defensive variants.
Damage Type: Physical
Trap
Power - Technique
Name: Light Eruption: Placing a runemark on the ground within 25 feet, this rune glows with a vague white hue. When stepped on, or when triggered manually, this Light rune will suddenly erupt violently with holy magic, heavily damaging whoever is caught within the five ft diameter, eight ft tall burst of Light magic. All runemarks can only be placed once in a post, and up to three (in any elemental combination) may be active on the ground at once. Furthermore, while they normally detonate when triggered by an opponent, Mae has the power to manually trigger them or prevent them from triggering.
Damage Type: Light Magic
Variant: Shadow Snare: Mae places a black shadowy runemark on the ground within 25 feet that will remain there indefinitely. When triggered, this mark will sprout tendrils of darkness and grab onto the closest individual within four feet of it. These tendrils will begin sapping the targets health while immobilizing them in place for five posts, sending the sapped energy back to Mae, healing her for 5% every post. The tendrils can be broken by strong physical force, or any moderate powered attack from another individual, including Mae. Unless broken, the tendrils will fully immobilize the target, unless the target possesses powerful physical strength, which allows them to break the tendrils themselves.
Variant: Chaos Diffuse: This runemark, placed anywhere on the ground within 25 feet, swirls with a reddish energy. When triggered, this rune releases a violent energy within a ten ft diameter that infects the opponent. This violent red energy will decrease the infectee's damage capabilities to 75% for five posts, and can stack with additional rune detonations twice more for up to only 25% total damage output for the opponent. These additional detonations will not, however, reset the duration.
SPIRITS
Up to two spirits may be summoned at once, one in Manifest Form where they materialize, hovering just behind Mae, and Fusion Form, where they fuse with Mae's soul. Additionally, because a Manifest Spirit shares magical energy with Mae, the three post Defensive cooldown extends to both of them.
Power - Weapon
Name: Randura
Description: Randura, the so-called God of Light and Order. In truth, he is none of that, though his followers claim otherwise. Even so, he wields immense control over Light magic, otherwise considered to be holy or divine. Though Mae currently possesses partial control over his powers and his artifact weapon, he remains otherwise prideful and conceited, believing his word to be absolute justice, chastising anyone who believes otherwise.
Variant: Light Fusion: When Mae summons a spirit into Fusion form, she fuses them with her own soul, allowing her to take direct control of Randura's power, empowering her Light-based spells and limiting her to only Light-based spells in her arsenal, as stated in High Summoner.
Variant: Light Manifestation: In Manifest form, Randura materializes his upper body, hovering just behind Mae, and remains tethered to her, able to move up to six feet away from her. Mae can grant him the use of his artifact weapon, the Maximo Light Blade, which Ran is capable of transforming into its alternate forms. A Manifest form spirit is capable of fighting independently of Mae. Ran is physical, and can be damaged, and taking hits will deal 50% of the total damage to Mae.
Power - Weapon
Name: Rosada
Description: Rosada is the self-proclaimed Goddess of Evil and Darkness. While untrue, she does still possess major control over Dark magic, a power extended to Mae as the host holding Rosada's powers. Rose is manipulative and cruel, moreso than her twin Ran, and hold no regard for human life.
Variant: Shadow Fusion: In Shadow Fusion form, Mae fuses Rosada to her own soul, giving her full control over Rosada's powers while empowering her spells and giving her access to her Shadow variants, though only the Shadow variants may be used in this form.
Variant: Shadow Manifestation: When Manifested, Rosada manifests her upper body behind Mae, and follows all Spirit Manifest rules from above.
Power - Weapon
Name: Oblivion
Description: The spirit of chaos, Oblivion. He holds no delusions about his power, knowing that while he isn't godlike, he is still more than a match for most. Though he willingly gives Mae his power, she still decides how and when to use him and his powers. Oblivion is different from the twins, both in apparent species and personality, taking a very laid back approach, taking things easy and letting them come to him.
Variant: Chaos Fusion: When Oblivion fuses with Mae's soul, not only does it empower her spells and force her into only being able to use Chaos variants, but it also allows her to wield his Artifact Weapon, Lucifer's Taint, much more effectively.
Variant: Chaos Manifestation: Oblivion manifests his upper body behind Mae, and follows the above Spirit Manifest rules.
ARTIFACT WEAPONS
While the Maximo and Vortex can be wielded side by side by Mae, the Taint cannot be wielded alongside either, even with Oblivion in Fusion form. Additionally, each spirit may wield their respective Artifact Blade while in Manifest form, but only their own Weapon. Mae's summoned weapon is not determined by either summoned spirit, but Manifested spirits may only wield their own weapon. Each weapon can transform only once per post, although the Maximo and Vortex may transform together in the same post if both are wielded together by Mae.
Power - Weapon
Name: Maximo Light Blade
Description: Randura's Artifact Weapon, an arming sword of three feet in length that radiates holy magic, giving it a visible white glow. The Blade form is only its base form, however, and can be transformed into different forms at will. the Blade form is agile and speedy, the weapon for quick maneuvers and agile opponents.
Damage Type: Holy/Divine/Light, Physical
Variant: Maximo Stave: In Stave Form, the Maximo increases Mae's Light magic attacks by 50%, while Dark magic is amplified by 25%. The Stave form is a five ft long staff of indiscernible material (to the touch it feels wooden) with a large white ring at the end and a glowing white orb in the center of the ring. Pairs well with the Vortex Lance form for a full on assault mode.
Variant: Maximo Pavise: In Pavise form, the Maximo becomes a large shield, three feet tall and two feet wide, capable of blocking light,moderate, and heavy physical attacks, as well as light and moderate projectile attacks. Pars well with Vortex Saber form, and especially well with Vortex Lance form.
Power - Weapon
Name: Vortex Darksaber
Description: A sizeable sword of the broadsword type, misnamed during its creation. The Vortex isn't as agile as its Light twin Maximo, but is moderately stronger, which its additional forms reflect.
Damage Type: Dark/Shadow, Physical
Variant: Vortex Lance: Taking on a larger form, the Vortex Lance form elongates as most of its surface becomes an indiscernible material, four feet in length, with a two ft blade at the end. Works very well with either the Maximo Pavise and Maximo Stave forms.
Variant: Vortex Scythe: In Scythe form, the Vortex becomes a five ft staff, with a scythe blade of shadowy energy extending from the top. Works well when riding a mount.
Power - Weapon
Name: Lucifer's Taint
Description: The Artifact Weapons belonging to Oblivion, the Lucifer's Taint is a large greatsword that is difficult to wield, quite so for Mae even. It is powerful but slow, and difficult to use, and unlike the other Artifact Weapons, has no alternate forms. Should anyone try to wield it without Mae or Oblivion's permission, their health will be slowly drained, siphoning to Mae and healing any damage she might have sustained.
Damage Type: Physical
Variant: Luferian Blood: Should Mae wield Lucifer's Taint while Oblivion is her Fusion spirit, or Oblivion wield it himself in Manifest form, the sword's drawbacks are mostly lifted. The wielder can wield it almost effortlessly, allowing them to wield it in one hand, and lift it just as easily, greatly speeding up combat with the sword.
final smash
Final Smash: Twilight Maelstrom Trance
Description: Breaking her magical boundaries, Maelys forces all seven entities at her disposal, the spirits, the weapons, and her own body, to fuse into one entity. What results is a strange figure that resembles Maelys' body, clothed in pure black shadow and a large ring of white energy hovering at her back. Beside her float the Vortex and Maximo, both now six foot spears of pure energy. In this form, Mae can fly freely and use all her spells at normal power. In addition, she can command her weapons telekinetically, able to 'hold' them up to eight feet away from her. She is also able to cast the Trap Spells at will instead of setting them as runes. Once she takes this form, Mae resists half of all damage and remains in this form for ten posts. When enhanced by a great power, this form lasts the rest of the battle.
Damage Type: Varies
Description: Breaking her magical boundaries, Maelys forces all seven entities at her disposal, the spirits, the weapons, and her own body, to fuse into one entity. What results is a strange figure that resembles Maelys' body, clothed in pure black shadow and a large ring of white energy hovering at her back. Beside her float the Vortex and Maximo, both now six foot spears of pure energy. In this form, Mae can fly freely and use all her spells at normal power. In addition, she can command her weapons telekinetically, able to 'hold' them up to eight feet away from her. She is also able to cast the Trap Spells at will instead of setting them as runes. Once she takes this form, Mae resists half of all damage and remains in this form for ten posts. When enhanced by a great power, this form lasts the rest of the battle.
Damage Type: Varies
Marina Ismail from Gundam 00 | PLAYED BY: Maelys
coded by ulla of Adoxography V2