Post by Maxi Wesker on Apr 19, 2017 18:52:40 GMT
Angel of Death,
Jaffar
Jaffar
Jaffar | Male |
17 | Human |
appearance
personality
As a result of Jaffar's upbringing by Nergal, Jaffar is initially emotionless, ruthless, and willing to kill in cold blood. He begins to change when he is discovered near death by Nino. She defies the code of the Black Fang and saves Jaffar's life. Jaffar begins to care about Nino, and when Sonia orders him to betray and kill Nino after they assassinate Prince Zephiel, Jaffar defies her and orders Nino to flee while Jaffar makes a last stand to save her.
background
[ THEME: Softly with Grace ]
Jaffar was hired by Nergal as an assassin when he was just an infant and an orphan, and he was found sleeping on top of a pile of corpses. Impressed by his deadly skill with the blade, Nergal took him in as the Angel of Death. Over the years, his skill and Nergal's training soon enough had him nominated as one of the Black Fang's legendary Four Fangs, replacing Jerme, the Death Kite, as the organization's most powerful assailant. This put him on par with the other three of the Four Fangs, Lloyd the White Wolf, Linus the Mad Dog, and Ursula the Blue Crow.
Ephidel, one of Nergal's morphs, discovers Leila, who has been disguising herself as a member of the Black Fang, as a spy in employment of Ostia, and has Jaffar kill her on the spot. Jaffar is then ordered to take Leila's corpse to the forest near the shore of Dread Isle as a warning to Eliwood, Hector, Lyn, and the others. This event sparks Hector's and Matthew's hatred towards him, since he has murdered Hector's spy and Matthew's lover.
Later on, after the three lords defeat Darin, the power-hungry marquess of Laus, they arrive at the Dragon's Gate to stop Nergal and Ephidel from releasing one of the dragons from the portal through Ninian. However, before they could do anything, Jaffar intervenes, and distracts the group while Nergal continues his ritual, and afterwards, Ephidel dismisses him and allows him to move onto his next mission.
Jaffar's days of assassinating targets by the order of Sonia, Nergal, and the Black Fang continue until on one of his missions, he apparently miscalculates, and he suffers a grave wound. He goes to a house where Nino is, who is there waiting for him to renew his assassination contract. However, upon entry, Jaffar's wound continued to bleed badly, and he passes out on the floor. He later reawakens, soon discovering that Nino treated his wounds. Jaffar questions Nino's motives, as according to Black Fang law, she should have killed him and ran off. When she responds by saying that she could never let her comrade die, Jaffar scolds her, before passing out again from his injuries. This is the moment where Jaffar has feelings for the first time.
After a while, Sonia sends Jaffar with Nino to kill Prince Zephiel, although Jaffar, along with Brendan, the founder of the Black Fang and Nino's step-father, dislikes this order at first, believing that it would be too much for her. Jaffar's reluctance boils over even more when Sonia orders him to kill Nino after Zephiel is successfully murdered. This causes him to be very anxious for Nino's well being, since he started developing feelings for her since she saved his life.
When him and Nino arrive at the prince's headquarters, they overhear Zephiel praying in his room. After he is finished praying, Jaffar immediately infiltrates the room and knocks the prince out right there. He then steps aside to let Nino finish him off, but it turns out that Nino cannot bring herself to do so. This shocks Jaffar, but nonetheless, Nino tells him, knowing about the Black Fang's punishment for failure, that she is ready to die, and that he may kill her. Instead, Jaffar decides to spare the prince, under her request, and Nino, and he signals her to follow him to leave the castle. However, they are stopped by one of the Four Fangs Ursula, who was sent to kill him, Nino, and the prince. He leaves Nino somewhere towards the gate of the castle, telling her that she deserves to live more than he does, and he runs back into the halls to fight off the Black Fang members. That is when the three lords arrive, and they assist them both in defeating Ursula and her group. Nino is recruited by the three lords, and she talks to Jaffar, trying to persuade him to come with her. In response, Jaffar claims that he is nothing but a corpse, and that he was dead as soon as he was born. Nevertheless, Nino still insists that he comes with her and the three lords, saying that she will not leave to safety if he doesn't.
After Ursula is defeated and the prince of Bern's safety is assured, Jaffar asks the three lords why they decided to not kill him, even after facing off against him at the Dragon's Gate and killing Leila. Lyn states that they did not kill him because he did not kill Zephiel, so they spared his life. Both her and Eliwood are fine with recruiting Jaffar into their group, but Hector, knowing that he was the one who murdered Leila, continues to hold a deep-seated grudge against him for the remainder of the journey.
Soon afterwards, Jaffar catches Nino sneaking out of a village, where the group was staying for the night, in order to find out about the truth about Sonia, and whether she did order for Nino's death to be carried out or not. Jaffar decides to go with her to ensure her safety. When they arrive there, Sonia appears before them, and she scornfully tells the truth about Nino and her real family. Afterwards, Jaffar stands before Nino, saying that he will protect her. Before a battle could ensue, Eliwood, Lyn, and Hector arrive to help them confront the villain. After defeating Sonia, Jaffar and Nino continue to travel with the group for the rest of their journey to vanquish Nergal.
powers
Power - Weapon
Name: Light Brand
Description: A magic sword Jaffar kept as a trophy after its original wielder Jerme, the Death Kite, was killed in battle. It has the ability to perform ranged attacks, which are treated as light-based magic attacks .
Damage Type: Light Magic (Ranged)/Physical (Direct)
Variant: Runesword: Dark/Drain Magic (Ranged)/Physical/Drain (Direct). A moderately powerful weapon that allows its wielder to attack foes from afar using dark magic, this sword also comes with a Nosferatu effect, allowing for the ready absorption of health with each successful strike of the blade. Can absorb 0.8% of damage, and if used from behind through direct means, the damage healed is multiplied by 1.2.
Power - Weapon
Name: Deathly Daggers
Description: Jaffar's most lethal weapons that has been stained with the blood of many of his targets. The assassin thrives for more to kill every time he wields these bloody daggers. Can cause critical damage if the assassin strikes from behind.
Damage Type: Physical/Crtical
Power - Ability
Name: Galeforce
Description: Jaffar uses his high-speed movement while attacking to vanish and then reappears from behind or another direction to attack them again by surprise. This also allows Jaffer to dodge attacks, and gives him a higher chance for critical hits. However, a prepared opponent can easily aniticapte Jaffar's Galeforce, as the follow-up attacks can still be blocked/dodged.
Damage Type: N/A
Variant: Dread Isle: Jaffar uses his speed as his body swiftly splits into three before he vanishes into the shadows, blending with his surroundings. Can only be used at night or within fog and lasts for 2 posts. The cooldown is 3 posts.
Power - Ability
Name: Locktouch
Description: With skills from the past, Jaffar is able to unlock common doors and chests without the assistance of keys or lockpicks. However, he's unable to open doors that are imbued with magic.
Damage Type: N/A
Power - Technique
Name: Night Sky
Description: While airborne, Jaffar slashes the opponent while spinning downward, then strikes them three times and knock them away with a kick.
Damage Type: Physical
Variant: Glimmer:, Physical/Critical/Follow-Up. If Jaffar cancels during his Night Sky attack, he'll vanish and surprise his opponent from above as he rushes towards them, engulfed in an aura of purple energy while spinning his daggers, afterwards cutting through his opponent leaving the energy with an X mark. This can stun the opponent for 2 posts and has a cooldown for 4 posts.
Power - Technique
Name: Quick Slash
Description: Jaffar will flip both his daggers with his fingers ready to attack. He'll then dash towards the opponent with blinding speed and in midair cut the opponent with both daggers before he turns around and sheathes his daggers.
Damage Type: Physical
Variant: Lethality: Physical/Critcal/Follow-Up, If Jaffar cancels his Quick Slash he'll vanish and two splitting images of Jaffar will appear above the opponent. Both of them will slash through the opponent before they disappear again, then Jaffar reappears once more at a distance.
Power - Technique
Name: Poison Strike
Description: Jaffar unsheathes his daggers as he applies poison the mess slightly splatters. If the opponent is struck by its poisonous edge, they'll suffer damage each post by 3.7% and if used from behind, the damage is multiplied by 1.2.
Damage Type: Physical/Poison
Power - Ability
Name: Vulnerary
Description: A medicinal solution used for healing minor wounds by 10% and only be used 3 times during a battle. The cooldown is 5 posts after one usage, 7 if used two times in one post.
Damage Type: N/A
final smash
Final Smash: Grand Lethality
Description: Jaffar uses his Galeforce and splits his body into six afterimages before they vanish and close in on the opponent(s) from above. Whoever is within 1.5 ft (0.45 cm) of Jaffar's target point, they'll be trapped within the shadows before multiple purple slashes cuts through them. After two additional slashes, Jaffar will reappear and cut through the opponents, ending the shadowy illusion as he sheathes his daggers.
Damage Type: Physical/Darkness
Jaffar from Fire Emblem: Blazing Blade | PLAYED BY: Maxi
coded by ulla of Adoxography V2