Post by Maelys Arkana on Apr 22, 2017 8:12:04 GMT
King of Chaos, Oblivion
Ann Marie | Masculine |
Old | Luferian |
appearance
Oblivion stands in at 7'4", an imposing presence thanks to his size, draconic resemblance, muscular physique. He also has a five ft tail.
personality
Arguably the nicest and strangest of the quartet, even compared to Mae, Oblivion is a strange case indeed. Outright prone to helping his enemies, especially if he finds it entertaining, Oblivion tends to be incredibly laid back, only becoming serious when the main objective is threatened. What entertains him most of all is watching humans, or any intelligent race really, overcome boundaries set before them, something he finds to be their greatest trait. On occasion he will mention something called the fourth wall, although exceedingly few seem to know what he is referring to.
Oblivion knows his limits. Unlike the twins, he knows that his power is not infinite, and does not act like it is, choosing instead to meet opponents on equal footing, as it makes for a more entertaining battle when neither side is guaranteed victory.
Oblivion knows his limits. Unlike the twins, he knows that his power is not infinite, and does not act like it is, choosing instead to meet opponents on equal footing, as it makes for a more entertaining battle when neither side is guaranteed victory.
background
Oblivion is unusually tight-lipped about his past, other than the fact that he belongs to a race called the Luferians, a draconic scaled race of beings that possess an unusually powerful affinity for and natural attunement to magic. The twins know very little, either, but they know that he does not originate from their world. Oblivion seems to be from a world different from Mae's, one that she has never been to, as he is the only Luferian she has ever met. He does, however, mention having a large number of siblings that "roam" Where they roam he never tells...
Power - Ability
Name: King of Chaos
Description: As a Luferian, Oblivion takes pride in his physical strength, capable of, with effort, bending steel with his hands and lifting ten times that of the average human (around half a ton), while being able to pack a hefty punch. Paired with this is his legs being reverse-jointed, aiding a high movement speed on all fours, making him a lightning bruiser. Oblivion does have long range techniques, but he prefers to fight up close and personal, and will chase down his opponent should they try to flee. Though he is rather large, he does possess some agility, able to perform broad acrobatic techniques, with a focus on striking with his claws. Oblivion is a heavy class character that can be difficult to throw around due to size and weight. While his physical power is impressive, the unstable energy within him makes him susceptible to magic attacks.
Power - Weapon
Name: Lucifer's Taint - Chaos Unbound
Description: Lucifer's Taint, while normally a sword, takes on a completely different form that only Oblivion can wield. He shatters the blade into a number of green curved shards, sealing them to his hands and feet to serve as powerful claws. These claws normally glow a faint red, but this glow will increase in brightness and volume when spells are channeled through them.
Damage Type: Physical
Power - Weapon
Name: Font of Chaos
Description: An orb of unknown energy composition that truly gives meaning to Oblivion's title. This orb represents chaos and entropy in the world, and serves a function that mirrors those concepts. When activated, it will create one of several effects, completely randomized. Some may help him, some may help the opponent, and some may bend the rules a bit. Once Oblivion enters combat, the Font will automatically activate every time it leaves Cooldown until the battle ends, activating only once in a post, excepting Critical Hit. Random.org will be used to determine the result from the following list:
Note: Effects cannot be stacked. A new effect cannot be rolled until the currently possessed effect is used, dissipated, or dispelled either manually or forced.
1 - Crit Fail - Oblivion immediately takes a small amount of damage, and the Font shuts down for 10 posts. On Crit: If rolled after a 10, Oblivion takes a large amount of damage and prevents any other Powers from being used this current post, and the Font shuts down for 10 posts.
2 - Whoops - A random opponent is healed for 10% hp. On Crit: An opponent is healed for 25% hp.
3 - Not So Fast - Oblivion's movement speed is halved for 3 posts, preventing him from chasing down opponents or fleeing, and greatly slows his flight speed. On Crit: In addition to the normal effect, Oblivion's agility is also slowed for 3 posts, slowing his reaction speed and ability to land hits or evade.
4 - Hammer Time! - The Font shuts down immediately, and Oblivion is stunned until his next post or until taking a massive amount of damage. On Crit: Oblivion is stunned for the entire post, and for 4 posts, the Font and all Powers minus King of Chaos and Chaos Unbound are sealed off, unable to be used.
5 - Cheater Cheater - The Font resets, and next post, Oblivion may use the Font and add or subtract 1 from the result. Critical Hit may not be taken this way unless rolled. On Crit: Oblivion may choose any Non-Crit effect from 1 through 9.
6 - Render 1080 - For the next use of Diffusion Render, it instead decreases the opponent's damage capabilities to half. the Font shuts down for 3 posts. On Crit: The next use of Diffusion Render prevents all damage that the opponent may inflict. The Font shuts down for 6 posts.
7 - Overwhelming Force - Oblivion's next successful use of Overwhelm translates into negating half damage instead of returning damage. On Crit: Oblivion's next Overwhelm completely negates all damage but still returns full damage.
8 - Burn, Baby Burn! - Flameburst and its variants become 30, 90 (Flamecrash), and 60 (Charged Flamecrash) ft range respectively for 5 posts. The Font shuts down for 5 posts. On Crit: Flameburst and its variants double in range for 4 posts, and the Font shuts down for 5 posts.
9 - Torn Asunder - The next use of Chaos Unbound's Sunder will deal major damage instead of disabling Powers. The Font shuts down for 3 posts. On Crit: The next use of Sunder will deal no damage, but will completely disable all Powers, with minor exceptions, for 3 posts. The Font will still shut down for 5 posts.
10 - Critical Hit - The Font becomes empowered, allowing for a second use immediately after. Depending on what is then rolled, it's On Crit effect will be triggered instead. If a second Crit is rolled, then Oblivion gains a one-time power to charge up his fist with incredible power, and deliver a punch dealing massive damage. This power must be used within three posts, else it fades away, and the Font shuts down for 8 posts.
Power - Technique
Name: Ancient Cascade
Description: Channeling dense energies into his hand, Oblivion fires a constant stream of condensed energy particles that deals physical damage. These particles are weak but numerous, and while short exposure deals light damage, prolonged exposure to the stream will cause far more damage. The stream reaches between 20 feet and 80 feet, becoming highly inaccurate and spread out after 60 ft, and dissipating after 80 ft and fizzling out harmlessly when striking an entity within 20 ft.
Damage Type: Physical
Power - Technique
Name: Flameburst
Description: True to his apparent physiology, Oblivion seems to share blood with the fabled dragons, and is capable of breathing flames at an opponent. He can create and sustain a stream of red-hot flames that reach a range of 20 ft. Using this for a consecutive 4 posts will require a 1 post cooldown where Oblivion can do nothing but catch his breath, and will lock Flameburst for 3 additional posts.
Damage Type: Fire
Variant: Flamecrash: Instead of breathing a stream of flames, Oblivion can fire a condensed blast of flames that detonates into a small explosion upon impact. Normal range for this is 60 ft. Requires a 2 post cooldown.
Variant: Charged Flamecrash: Charging up Flamecrash across two posts will shorten the base range to 40 ft and slow the projectile, but will cause the detonation to be much bigger and stronger, while doubling the cooldown. Requires a 4 post cooldown.
Power - Technique
Name: Chaos Unbound - Sunder
Description: Channeling a large amount of energy into one of his arms, Oblivion can manifest a large demonic reddish black arm and swipe through all opponents within range. This has a range of 5 feet, and upon a hit the opponent's previously used Power will be disabled for five posts as well as taking a fair amount of damage. Five post cooldown.
Damage Type: Physical
Power - Technique
Name: Overwhelm
Description: Oblivion will take a few seconds to encapsulate himself in a faintly glowing volatile energy. This energy will remain active for three posts or until activated. If he is struck by a melee attack in this time, the volatile energy will detonate, exploding outward at the attacker and dealing 1.5 times the damage they inflicted on Oblivion. This has a 3 post cooldown that starts once the energy is used or has dissipated.
Damage Type: Physical
Power - Technique
Name: Diffusion Render
Description: Oblivion can quickly channel a burst of violent energy that infects an opponent caught in the blast. This violent energy reduces their overall damage output to 75% of normal damage for 5 posts. 5 post cooldown.
Power - Technique/Ability
Name: Dragonwing
Description: This Ability can be toggled at will, once per post. Oblivion is capable of creating wings from his body, sacrificing his incredible movement speed for the power of flight. Active flight for more than 5 consecutive posts will tire him out and require him to land, falling out of the sky if too high. While these wings are active, Oblivion's high movement speed is negated, reduced to a moderate speed for flight.
Power - Technique
Name: Imperio Infitialis
Description: In worlds where the Corruption exists, Oblivion is capable of channeling it through himself and the ground around him, manipulating the energy and sending it to infect those it touches. This energy can overpower weaker NPCs, but has no effect on PCs and stronger NPCs. This infection takes over the infected individual and, while not empowering them, does create a hive mind that controls each infected individual in the area. This infection lasts for 20 posts, and once it wears off, cannot be used on the infected individual ever again.
Name: King of Chaos
Description: As a Luferian, Oblivion takes pride in his physical strength, capable of, with effort, bending steel with his hands and lifting ten times that of the average human (around half a ton), while being able to pack a hefty punch. Paired with this is his legs being reverse-jointed, aiding a high movement speed on all fours, making him a lightning bruiser. Oblivion does have long range techniques, but he prefers to fight up close and personal, and will chase down his opponent should they try to flee. Though he is rather large, he does possess some agility, able to perform broad acrobatic techniques, with a focus on striking with his claws. Oblivion is a heavy class character that can be difficult to throw around due to size and weight. While his physical power is impressive, the unstable energy within him makes him susceptible to magic attacks.
Power - Weapon
Name: Lucifer's Taint - Chaos Unbound
Description: Lucifer's Taint, while normally a sword, takes on a completely different form that only Oblivion can wield. He shatters the blade into a number of green curved shards, sealing them to his hands and feet to serve as powerful claws. These claws normally glow a faint red, but this glow will increase in brightness and volume when spells are channeled through them.
Damage Type: Physical
Power - Weapon
Name: Font of Chaos
Description: An orb of unknown energy composition that truly gives meaning to Oblivion's title. This orb represents chaos and entropy in the world, and serves a function that mirrors those concepts. When activated, it will create one of several effects, completely randomized. Some may help him, some may help the opponent, and some may bend the rules a bit. Once Oblivion enters combat, the Font will automatically activate every time it leaves Cooldown until the battle ends, activating only once in a post, excepting Critical Hit. Random.org will be used to determine the result from the following list:
Note: Effects cannot be stacked. A new effect cannot be rolled until the currently possessed effect is used, dissipated, or dispelled either manually or forced.
1 - Crit Fail - Oblivion immediately takes a small amount of damage, and the Font shuts down for 10 posts. On Crit: If rolled after a 10, Oblivion takes a large amount of damage and prevents any other Powers from being used this current post, and the Font shuts down for 10 posts.
2 - Whoops - A random opponent is healed for 10% hp. On Crit: An opponent is healed for 25% hp.
3 - Not So Fast - Oblivion's movement speed is halved for 3 posts, preventing him from chasing down opponents or fleeing, and greatly slows his flight speed. On Crit: In addition to the normal effect, Oblivion's agility is also slowed for 3 posts, slowing his reaction speed and ability to land hits or evade.
4 - Hammer Time! - The Font shuts down immediately, and Oblivion is stunned until his next post or until taking a massive amount of damage. On Crit: Oblivion is stunned for the entire post, and for 4 posts, the Font and all Powers minus King of Chaos and Chaos Unbound are sealed off, unable to be used.
5 - Cheater Cheater - The Font resets, and next post, Oblivion may use the Font and add or subtract 1 from the result. Critical Hit may not be taken this way unless rolled. On Crit: Oblivion may choose any Non-Crit effect from 1 through 9.
6 - Render 1080 - For the next use of Diffusion Render, it instead decreases the opponent's damage capabilities to half. the Font shuts down for 3 posts. On Crit: The next use of Diffusion Render prevents all damage that the opponent may inflict. The Font shuts down for 6 posts.
7 - Overwhelming Force - Oblivion's next successful use of Overwhelm translates into negating half damage instead of returning damage. On Crit: Oblivion's next Overwhelm completely negates all damage but still returns full damage.
8 - Burn, Baby Burn! - Flameburst and its variants become 30, 90 (Flamecrash), and 60 (Charged Flamecrash) ft range respectively for 5 posts. The Font shuts down for 5 posts. On Crit: Flameburst and its variants double in range for 4 posts, and the Font shuts down for 5 posts.
9 - Torn Asunder - The next use of Chaos Unbound's Sunder will deal major damage instead of disabling Powers. The Font shuts down for 3 posts. On Crit: The next use of Sunder will deal no damage, but will completely disable all Powers, with minor exceptions, for 3 posts. The Font will still shut down for 5 posts.
10 - Critical Hit - The Font becomes empowered, allowing for a second use immediately after. Depending on what is then rolled, it's On Crit effect will be triggered instead. If a second Crit is rolled, then Oblivion gains a one-time power to charge up his fist with incredible power, and deliver a punch dealing massive damage. This power must be used within three posts, else it fades away, and the Font shuts down for 8 posts.
Power - Technique
Name: Ancient Cascade
Description: Channeling dense energies into his hand, Oblivion fires a constant stream of condensed energy particles that deals physical damage. These particles are weak but numerous, and while short exposure deals light damage, prolonged exposure to the stream will cause far more damage. The stream reaches between 20 feet and 80 feet, becoming highly inaccurate and spread out after 60 ft, and dissipating after 80 ft and fizzling out harmlessly when striking an entity within 20 ft.
Damage Type: Physical
Power - Technique
Name: Flameburst
Description: True to his apparent physiology, Oblivion seems to share blood with the fabled dragons, and is capable of breathing flames at an opponent. He can create and sustain a stream of red-hot flames that reach a range of 20 ft. Using this for a consecutive 4 posts will require a 1 post cooldown where Oblivion can do nothing but catch his breath, and will lock Flameburst for 3 additional posts.
Damage Type: Fire
Variant: Flamecrash: Instead of breathing a stream of flames, Oblivion can fire a condensed blast of flames that detonates into a small explosion upon impact. Normal range for this is 60 ft. Requires a 2 post cooldown.
Variant: Charged Flamecrash: Charging up Flamecrash across two posts will shorten the base range to 40 ft and slow the projectile, but will cause the detonation to be much bigger and stronger, while doubling the cooldown. Requires a 4 post cooldown.
Power - Technique
Name: Chaos Unbound - Sunder
Description: Channeling a large amount of energy into one of his arms, Oblivion can manifest a large demonic reddish black arm and swipe through all opponents within range. This has a range of 5 feet, and upon a hit the opponent's previously used Power will be disabled for five posts as well as taking a fair amount of damage. Five post cooldown.
Damage Type: Physical
Power - Technique
Name: Overwhelm
Description: Oblivion will take a few seconds to encapsulate himself in a faintly glowing volatile energy. This energy will remain active for three posts or until activated. If he is struck by a melee attack in this time, the volatile energy will detonate, exploding outward at the attacker and dealing 1.5 times the damage they inflicted on Oblivion. This has a 3 post cooldown that starts once the energy is used or has dissipated.
Damage Type: Physical
Power - Technique
Name: Diffusion Render
Description: Oblivion can quickly channel a burst of violent energy that infects an opponent caught in the blast. This violent energy reduces their overall damage output to 75% of normal damage for 5 posts. 5 post cooldown.
Power - Technique/Ability
Name: Dragonwing
Description: This Ability can be toggled at will, once per post. Oblivion is capable of creating wings from his body, sacrificing his incredible movement speed for the power of flight. Active flight for more than 5 consecutive posts will tire him out and require him to land, falling out of the sky if too high. While these wings are active, Oblivion's high movement speed is negated, reduced to a moderate speed for flight.
Power - Technique
Name: Imperio Infitialis
Description: In worlds where the Corruption exists, Oblivion is capable of channeling it through himself and the ground around him, manipulating the energy and sending it to infect those it touches. This energy can overpower weaker NPCs, but has no effect on PCs and stronger NPCs. This infection takes over the infected individual and, while not empowering them, does create a hive mind that controls each infected individual in the area. This infection lasts for 20 posts, and once it wears off, cannot be used on the infected individual ever again.
final smash
Final Smash: Entropic Rage
Description: Oblivion envelopes himself in a powerful energy that mitigates half damage and locks all Powers aside from King of Chaos, Chaos Unbound, and Dragonwing. for the next five posts, Oblivion can use only basic strikes with his claws to inflict opponents with this energy, granting them the mitigation but not the Power Lock. On the sixth post, the Font of Chaos will roll for everyone inflicted by this energy, including Oblivion, granting them an effect given by their roll. Below is a revised list of effects for RPers, Oblivion still uses the standard list and rolls normally (rolling a five will cause an immediate reroll).
1: Roller takes moderate damage immediately.
2: Roller is healed for 20%.
3: Roller's reaction speed is halved for 3 posts.
4: Roller is stunned for their next post, frozen in place for a few seconds.
5: Roller may choose any power from this list.
6: Roller gains a one-use power to create a flash of energy with a range of five feet in front of them that halves the damage output of the opponent struck.
7: Roller gains a shield that fully protects them for the next attack they are struck by. This shield fades away if not used up within 5 posts.
8: Doubles the range of all moderate range (0-60 ft base range) projectile or ranged attacks the Roller possesses for five posts.
9: Roller gains three energy charges. An energy charge may be spent to empower a melee/close range attack, where upon striking an opponent with this attack, their previously used Power is disabled for five posts. These charges do not restock, and are gone once used.
10: Roller will roll once more. If the new result is 1-9, the Roller gains a powerful basic melee strike with their weapon or appendage that deals huge damage. If the roll is 10, the Roller gains the same power, however if the target is Oblivion, the attack will autohit and will instantly drop him to 1% health and stagger him.
Description: Oblivion envelopes himself in a powerful energy that mitigates half damage and locks all Powers aside from King of Chaos, Chaos Unbound, and Dragonwing. for the next five posts, Oblivion can use only basic strikes with his claws to inflict opponents with this energy, granting them the mitigation but not the Power Lock. On the sixth post, the Font of Chaos will roll for everyone inflicted by this energy, including Oblivion, granting them an effect given by their roll. Below is a revised list of effects for RPers, Oblivion still uses the standard list and rolls normally (rolling a five will cause an immediate reroll).
1: Roller takes moderate damage immediately.
2: Roller is healed for 20%.
3: Roller's reaction speed is halved for 3 posts.
4: Roller is stunned for their next post, frozen in place for a few seconds.
5: Roller may choose any power from this list.
6: Roller gains a one-use power to create a flash of energy with a range of five feet in front of them that halves the damage output of the opponent struck.
7: Roller gains a shield that fully protects them for the next attack they are struck by. This shield fades away if not used up within 5 posts.
8: Doubles the range of all moderate range (0-60 ft base range) projectile or ranged attacks the Roller possesses for five posts.
9: Roller gains three energy charges. An energy charge may be spent to empower a melee/close range attack, where upon striking an opponent with this attack, their previously used Power is disabled for five posts. These charges do not restock, and are gone once used.
10: Roller will roll once more. If the new result is 1-9, the Roller gains a powerful basic melee strike with their weapon or appendage that deals huge damage. If the roll is 10, the Roller gains the same power, however if the target is Oblivion, the attack will autohit and will instantly drop him to 1% health and stagger him.
Belloc from Firebreather | PLAYED BY: Maelys
coded by ulla of Adoxography V2